Tag Archives: RPGs

Reunion in Brooklyn

On Friday, 9 November 2012, Janice and I took Amtrak from the Route 128 station near Boston to New York's Penn Station to visit ailing Steve A.L. in Brooklyn. While I wish that our trip was under better circumstances, we still had a good time catching up with friends from college, as well as some from high school and grad school. On the train, I enjoyed the manga adaptation of Gail Carriger's supernatural steampunk Soulless.

We checked into the Hotel Indigo, where our room was small but the staff was responsive. Janice and I then walked across the Brooklyn Bridge and back to Steve's place, where we met him, his wife Michele, and their athletic son Nate. We ordered dinner from Gandhi Palace and picked up dessert at Lassen & Hennings.

On Saturday, Janice and I grabbed bagels for breakfast before meeting Steve at the Brooklyn Museum. Damon F.P. and Carlo R. came down from Westchester to join us, and Dexter V.H. stopped by from Queens on the way to visit his father. Janice had never been to that museum before, and Steve took us through its impressive collections of ancient Egyptian and early American art.

In addition to grabbing a late lunch at the museum's renovated cafeteria, we chatted about history, current genre television, relationships, and religion. It's always nice to be able to have such wide-ranging conversations.

Janice and I later rejoined Steve at his place, where we met Corbin A.Y., Dave F.R-B., and John Z.G. & Kim A.G. and their teenage son Mark. Steve & Michele were gracious hosts, supplying us with lots of munchies and beverages and ordering proper New York pizzas from Monty Q's.

John then ran an AD&D2 "Gwynedd in Greyhawk" game. We slipped back into character easily, even though that high fantasy campaign originally ran from 1984 to 1995, and we hadn't role-played that particular group of characters in more than 20 years.

At SUNY-Binghamton, spring 1987

The college gang, back in spring of 1987

Janice, Michele, and Nate didn't participate, but Andy M., another SUNY-Binghamton alumnus now living in Chicago, joined us via Skype (which I use for my regular Sunday night scenarios). Corbin had tracked him down online, and it was great to reconnect after many years. It was also nice to play alongside Mark, who has inherited his parents' love of games.

Hughes Hall reunion game

"Bellevue-Camelot" reunion, 1986 to 2012

I may eventually write up my notes of what happened within the session, but our jokes and camaraderie were more important than any old rules set or storylines. That said, our adventuring party reunited to raid the tower of a necromancer who had cursed the son of Steve's Halfling Thief "Branador."

Of all the Dungeon Masters I've been lucky enough to know, my former roommate John is the best at depicting memorable Non-Player Characters, gory battles, and an environment for creative teamwork.

Despite rolling lots of critical fumbles — 1 on 1d20, made worse because I had brought extra dice — we managed to fight our way through various Undead. My Grey Elf Ranger "Aldarion" had some good scouting scenes and was among those to get clobbered in combat. Our group (now about Level 15) had to bargain with extraplanar entities to snatch victory from the jaws of defeat. Good times!

On Sunday, Janice and I met the gang again. While waiting, I got to see Nate's blazing pitching ability. While he needs to hone his skills, his strength is undeniable. We went to the Park Plaza Diner for brunch. Although Dave left his wife and son back in Buffalo, N.Y., Corb brought his wife Andria and cheerful daughter Maia.

Steve then took us to the Brooklyn Heights Promenade, where we saw a small bit of the damage left by Hurricane Sandy. The others left, and Steve, Janice, and I stopped by St. Mark's Comics and later met Carlo, Brian D.H., and Erik B.L. and his precocious daughter Emma at the Park Plaza Diner for dinner. (All of the children of our friends resemble their parents in the best ways.) As always, our discussions were illuminating, if too brief.

Reunion in New York City

Friends and family in Brooklyn, November 2012

We returned to Steve & Michele's place to watch Disney/Marvel's The Avengers, which Janice and others hadn't yet seen. The next morning, Janice and I again grabbed breakfast at Montague Street Bagels before heading to Penn Station and back to Massachusetts.

It was great to catch up with old friends, and I hope that we won't have to wait another 20 years for another fun reunion!

Top 10 things to do when there's no game

My role-playing groups have had to deal with several schedule disruptions lately, with the latest coming from Hurricane Sandy.

Specialized random weather generators

Rolling the dice

Still, all is not lost — here are some things to do (in no particular order) when there's no game:

  1. Enjoy the extra time with family members. Or, hide from them.
  2. Review your Player Character records so they're up to date.
  3. Follow the news media's breathless coverage.
  4. Make plans with fellow role-players for what your adventuring parties will do next.
  5. Hope that the government/boss will also give you tomorrow off.
  6. Let the Game Masters know what you'd like your characters to do/see/meet next.
  7. Light some candles, invite the neighbors over, and host a seance or board game night.
  8. Review the rules and recent session updates. Just kidding — that's for G.M.s — recharge your creative batteries by reading or watching something fun.
  9. Sacrifice canned goods to the storm gods.
  10. Prepare extra evil plans for the next time you run something.

Stay safe!

Game changes, late summer 2012 edition

While I've been too busy with work lately to do more than post updates regarding my various role-playing games, I realize that it can be confusing to casual readers of this blog who aren't in my current groups. Here's some context.

Buckaroo Banzai

A motley but fun group of adventurers

Changing venue

Over the past eight years, my face-to-face groups got used to meeting at my apartments in Needham, Mass., because of their spacious basements. It was convenient to have an area dedicated to our games, with large tables, shelves of reference materials, and miniatures and dice all in one place.

Fortunately, Brian W. and Rich C.G. have graciously taken over hosting duties since my move to Waltham, Mass., this past spring. They both live between my office and home and are still relatively central for the rest of the gang. We may not have as much at hand, but the collection of people is more important than rulebooks or battle maps.

Strange new worlds

The eight or so people who meet on Monday nights have also dealt with the usual seasonal shifts in games. After running alternating crews in my "Vortex" homebrew space opera (using FATE 3e Starblazer Adventures/Mindjammer and Bulldogs) for the past two years, we've been trying one-shots and miniseries through the summer.

I've enjoyed playing with different genres and rules sets, including Jason E.R.'s "Glassworks" (superheroes using Cortex: Marvel Heroic Role-Playing), Rich's School Daze one-shot, and Brian's Dungeon Crawl Classics fantasy retro-clone demonstration. I also got to run a playtest of Dungeons & Dragons Next (Fifth Edition) and play in Rich's Way of the Wicked scenario for Pathfinder.

We had more ideas than time in which to explore them all! I held off on returning to my "Gaslight Grimoire" steampunk setting, and we didn't get to Bruce K.'s conversion of the OGL Conan to Pathfinder or Rich or James B.'s Call of Cthulhu or Arkham Horror game.

Telecom turnover

My Sunday night teleconferencing group has also endured changes in membership. Just as I had been running "Vortex" for the Boston-area people, the virtual teams had been playing in my "Vanished Lands" heroic fantasy campaign setting.

For the past few months, Josh C. ran his "Spelljammer: the Show Must Go On" swashbuckling fantasy, using FATE 3e Legends of Anglerre. Even though D&D(4e) and Pathfinder are the most popular systems right now, my groups haven't used them much lately.

Because of busy lives and "gamer attention deficit disorder," I've found rules-light systems such as FATE to be easier to deal with for character creation and running via Skype or Google+. On the other hand, after another break, most of us are eager to get back to longer-term stories where we can develop characters and settings.

The new normal?

We're dealing with end-of-summer schedule snafus, but we know what we'll be playing this coming autumn. The latest Sunday night telecom team has picked "Vortex," with a few Player Characters continuing from the previous face-to-face crews.

On Mondays, I'll be running the "Vanished Lands" at Brian's place. This time around, the group chose D20 retro-clone Basic Fantasy Role-Playing and a carnival-themed adventuring party — about the 39th in that world!

Josh's "A New Beginning: Mystic Adventures in the Big D" (modern supernatural/urban fantasy set in Dallas using FATE 3e Dresden Files) will meet on alternating weeks with my game. Jason plans to eventually run his "Barsoomian Adventures" planetary romance, probably using Savage Worlds.

I'm sure we'll also try other tabletop RPGs when we have out-of-town guests or when we can't get quorum for one of the regular games. Nobody can say that we don't have a rich fantasy life!

Dungeon Crawl Classics Game 1: the Goblin keep

Fellow role-players, here are my notes for the first part of Brian W.'s Dungeon Crawl Classics demonstration, which he hosted and ran at his home in Newton, Mass., on Monday, 30 July 2012.

In one world, there was a region where magic and nonhuman races thrived. At the edge of the human kingdom of Hifalendor, the town of Plegmsad (once known as Pledwilt) suffers from raids by barbarians and humanoids.

In the new barony of "Kurick Stormborn" [Dave S.C./Non-Player Character], a call goes out for brave adventurers to help the frontier farmers. The following [zero-level] people meet in the market square:

>>[Gene D.:]

  • "Nails"-male Hifalendorin human armorer; Alignment: Neutral
  • "Burdik"-male Hill Dwarf herder; Align.: Lawful
  • "Lem"-male Barbari human former slave; Align.: Chaotic
  • "Sal"-male Hifalendorin human grave digger; Neutral

>>[Josh C.:]

  • "Rayang"-male human gong farmer; Lawful
  • "Cerban"-male Halfling mariner; Lawful
  • "Ingsay"-male human guild beggar; Neutral
  • "Nyhit"-male Halfling glovemaker; Lawful

>>[Bruce K.:]

  • "Random Happenings"-male human cutpurse; Chaotic
  • "Dykwyk"-male Elf sage; Neutral
  • "Joe Jonas"-male human, singing turnip farmer; Neutral
  • "Oscar the Grouch"-male Halfling vagrant; Chaotic

>>[Rich C.G.:]

  • "Asura Questinar"-female human astrologer; Neutral
  • "Axebeard Beardaxe II"-male Dwarf mushroom farmer; Chaotic
  • "Elijah Rumbletummy"-male Halfling dyer; Lawful
  • "Hobnar Grudgebearer"-male Dwarf herder and heir to the "Book of Grudges," with sow "Maisy Dukes"; Neutral

Kurick's accountant, a strange gentleman named "Val Shriboe" [Brian/N.P.C.], explains that local peasants have been paying a tribute of goats to a nearby band of Goblins. As his Halfling assistant collects the names of those assembled, Val notes that Elmer, the son of innkeeper Hamfast Rabbit, has been kidnapped.

Val offers a bounty of 15 crowns (gold pieces) total for Elmer's safe return. In addition, he says he won't levy taxes on any booty found in a raid on the Goblin camp, which is in an abandoned temple about a day's march to the east of Phlegmsad.

Lem just wants to leave his life of bondage, and Dwarves Burdik, Axebeard, and Hobnar have no love of sneaky Goblins. Rayang's odor keeps others at arm's length, and Ingsay and Oscar are eager for any coin.

Dykwyk and Asura are less certain about getting dirty in the wilderness, but Nails and Random are confident that they can rescue the child. Sal expects business no matter what happens.

The large and motley crew hikes across the borderlands until it sees the stone walls around a onetime temple to Urda, lord of the sky. Smoke from the central tower and outbuildings proves that the Goblins have taken up residence.

Goblin fort

Goblins occupy ruined temple of Urda

As the afternoon sun begins to set, the would-be heroes discuss tactics in the absence of heavy weapons or armor. A stealthy squad, including Rayang, Ingsay, Random, Oscar, Asura, and Elijah, will sneak up to the ruined front doors.

Meanwhile, a larger group — Nails, Burdik, Lem, Sal, Cerban, Nyhit, Dykwyk, Joe, Axbeard, and Hobnar — enters through a breach in the outer wall. The brave band circles the central keep, and Joe opens a back door to the chapel. A wooden pew crashes down, but nobody is hurt by the boobytrap. A dozen Goblins emerge!

Nyhit squeezes past the bench and kills a Goblin with his awl. Cerban charges in and smashes another. Axebeard swings a bag of rocks (which normally holding mushrooms) into one humanoid, as Hobnar throws a flask of oil.

Lem pulls out a blackjack and Burdik wields his shepherd's crook as a staff. Joe and Dykwyk wait for a chance to follow. Axebeard and Hobnar fight back to back until they are joined by fellow Dwarf Burdik.

Axebeard wounds another needle-toothed Goblin, and Hobnar finishes him off. The nasty critters miss Axebeard and Burdik, but they impale Cerban, killing the Halfling. Enraged, Joe spikes and throws a foe with his pitchfork, as Dykwyk's dagger misses.

Lem almost hits himself with his makeshift club, and Burdik smites a Goblin with his staff. However, more Goblins arrive and start throwing stones from the rafters and balcony. Joe dodges the rocks, and Axebeard is slightly injured. Burdik is less fortunate and is also slain. Nyhit responds by also hurling stones.

The Goblins miss the surviving Dwarves and Halflings, but Dkywyk is also hurt. Axebeard ducks behind a bench for cover, and Hobnar charges the far wall, behind which wait the stealthy reinforcements.

Joe kills a Goblin facing Hobnar while Dykwyk throws rocks. Lem smashes his opponent in the knee, but Sal misses with his shovel. Nails hits another with his hammer. Nyhit and Cerban chase the last Goblins into the stealthy squad, which finishes them off.

The reunited explorers quickly search the chapel. They collect goat hides for armor, clubs, pointy sticks, and a sack of colorful pebbles. Asura retrieves a tarnished brass holy symbol of Urda from the neglected altar.

Axebeard and Hobnar swear vengeance on behalf of fallen comrade Burdick, but Sal and Asura note that there's no time to properly bury him or Cerban as long as other Goblins — and captive Elmer — can be found in the temple complex.

The 14 infiltrators descend and find a row of monks' cells. They also find an ossuary and an astrological symbol that Asura recognizes. Rayang urges his companions to leave immediately rather than disturb the graves. They agree.

At a building in one corner of the palisade, Nyhit opens a door and is nearly overcome by the smell of rotting carcasses. He runs, and Random quickly closes it. Rayang, Joe, and Nyhit lead the way to one of the front towers, but the wooden stairs and walkway are rotten and rickety.

In the other tower, the group finds a Goblin that has been dead for a while. Apparently, the squatters weren't expecting to need to keep watch for attack from Phlegmsad. Rayang is swarmed by fist-sized spiders, and Oscar nearly closes the door on him.

The others brush some spiders off manure spreader. At the main tower, Hobnar finds that the door is trapped with a magical rune. Sal tries to open it from a distance with a chain, but he gets a nasty shock.

While the wounded party members wait outside, the others go up to the second story. They find a workshop and laboratory. Elmer calls from a cage, which Ingsay unlocks. Lem eyes beakers and books but has no idea what they are for.

An evil Wizard named Otto descends from the third floor, carrying a crystal globe. Asura wears a robe with similar stars embroidered on it. The spellcaster smashes the sphere, which emits a green smoke. The gas begins to coalesce into a bestial form, forcing the group back.

Random grabs Elmer, and Sal tries to torch the lab. Nails throws a beaker at the cloud, and Rumbletummy throws a cloth over it. Outside, hordes of skeletal goats and Goblins emerge from the building with the bad odor.

Hobnar calls for a retreat rather than fighting through Otto's charnel house. Joe stabs the cloud with his pitchfork and sees snake heads and eyes that glitter with dying stars. Otto retreats as his skeletal constructs advance.

Rayang and Asura observe that the constructs have some sort of sack in their ribcages and aren't "true" Undead. The rescuers head back to the town, avoiding Otto's automata on the way. Nails, Rayang, Random, and Asura use their reward money to buy equipment and training as a Fighter, Wizard, Rogue, and Cleric of Urda, respectively….

Brian, I enjoyed our first old-school Renaissance session, and I look forward to our Level 1 adventure in just over a week. In the meantime, I also look forward to the next FATE 3e "Vortex" telecom space opera and Jason's final "Glassworks" superhero game.

Also, don't forget to reply to the discussions on the Yahoo/eGroups message board about which retro-clone to use for my upcoming "Vanished Lands" fantasy campaign and about Josh and Jason's proposals. Later, -Gene

Ennies and recent favorite RPGs

Fellow role-players, as we continue to discuss our current games and what we might play next, don't forget to vote for this year's Ennies! Here's how I voted:

While I haven't played many of these, I own several, and I've looked at many more products and Web sites. I explain why I chose what I did below.

RPG dice

A pile of polyhedral dice — most tabletop role-players' fancy

Fantasy

Standouts include Paizo and others' continuing strong support for the Pathfinder system (a.k.a. "D&D3.75") and Obsidian Portal, whose wikis our current face-to-face and telecom groups have been using.

I haven't yet played The One Ring, but it has impressive production value, as do supplements such as DungeonMorph's cards and the "Mass Transit" series of maps. Many of you have received the news and Game Mastering advice I've forwarded from Gnome Stew and EnWorld.org. I enjoyed Rich's "Way of the Wicked" one-shot.

Modern and superheroes

I voted for DC Adventures: Heroes & Villains Vol. 1 (using D20/OGL Mutants & Masterminds 3rd Ed.) over the Marvel Heroic Roleplaying Basic Game even though we're using the latter in Jason's "Glassworks" superhero miniseries. I thought Green Ronin's relatively timeless approach to DC's iconic characters was better than Margaret Weiss Production's dice-intensive take on recent Marvel continuity. I'll leave the various Cthulhu supplements to the horror authorities among us.

Science fiction

I've used various SFRPG supplements in developing the "Vortex" space opera, including Ashen Stars: Dead Rock Seven, Eclipse Phase: Panopticon, and Star Hero. Even though FATE 3e Starblazer Adventures/Mindjammer has been our baseline, Bulldogs! is a much clearer presentation of similar rules.

Publishers

I'm not sure that Wizards of the Coast's polls are the best way to get feedback for "Dungeons & Dragons Next" (5e), and Mongoose still has too many errors in its rulebooks, even if I like that it's keeping Traveller going. Cubicle 7 has let support for Starblazer Adventures and Legends of Anglerre slip, so I voted for the publishers of my other favorite supplements of the past year.

What were your favorites? In addition, don't forget to vote for which of my campaigns you'd like to see for the face-to-face groups in the coming year! Happy gaming, -Gene